Until somewhat recently, it seemed as if the concept of the video-game boss was on its last legs. Persona 5 Strikers: Playable Character Unlike the traditional interpretation of Sophia, this appears to represent her as simply the lowest Aeon from the Nag-Hammadi texts instead of the feminine aspect of the true. She is an AI found by the protagonist while escaping the Shibuya Jail who gets involved with the Phantom Thieves of Hearts. It’s both Destiny 2’s biggest challenge and mystery, and for the past week the game’s community of players has been racing to square off with Leviathan’s mysterious boss, six people at a time.Sophia is a playable character from Persona 5 Strikers.
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In a medium where individual experiences can now vary greatly — no two people play Minecraft the same way, nor do any two games of PlayerUnknown’s Battlegrounds even remotely resemble one another — bosses remain a common experience, cultural touchstones for entire generations of games and the people who play them. And there’s Destiny, a series that brought bosses back in a big way by borrowing ideas from massively multiplayer online games like World of Warcraft, making them nigh-insurmountable challenges that required teamwork from a large group of players.What this big-bad revival reminds us is that we’re better off with bosses in our gaming lives. Runaway sleeper hits like Shovel Knight and Hyper Light Drifter nakedly emulated and updated 8- and 16-bit sensibilities, where challenging levels were par for the course and boss fights took center stage. Souls and its sequels/spinoffs inspired countless imitators, like Lords of the Fallen and this year’s Nioh, to such an extent that ‘ Souls-like’ is now a genre descriptor. Demon’s Souls had already embraced the opaque design and challenges of classic games, adding names like Ornstein and Smough to the wince-inducing canon of legendary video-game big bads. Open-world and online games flourished, player choice became paramount, and boss fights in games that felt otherwise wide open — like the notoriously underwhelming boss confrontations in otherwise acclaimed games such as Bioshock or Deus Ex: Human Revolution — ended up feeling like dead weight.tv tropes miitopia2021-07-19 14:29 nioh 2 steam sale2021-07-19 14:25 lego star wars video game 2020 release date2021-07-19 13:56 prince of persia redemption.Then a wave of nostalgia brought the boss back.
Senator ArmstrongMetal Gear Rising: Revengeance (2013, PS3/Xbox 360/PC/Mac)There are few things creepier than a giant green disembodied head lurking under the ocean. At that point, Mario’s got to be asking himself if Princess Peach is even worth the effort she’ll probably just go and get herself kidnapped again in five minutes anyway. Then the boss needs to be tossed into a bomb with unholy precision. While Bowser spits fire, the player then has to grab his tail and spin him around with the N64 controller’s joystick like it’s some kind of Mario Party minigame.
Still, the sleek, unreal monstrosity is the primary focus of Alien: Isolation, and figuring out how to avoid and outsmart it takes up the majority of your time. The AlienAlien: Isolation (2014, PS3/PS4/Xbox 360/Xbox One/PC/Linux)The Alien isn’t a traditional boss, exactly more like a constant threat on the margins of your vision, always ready to pounce and devour you. And, of course, this being an era long before autosaves, the smallest mistake might result in having to begin the fight — or the entire game — all over again. Her facial parts need to be removed one by one, including a regenerating jaw, before Ecco can even charge her head-on. If he gets too close to the Queen, she unleashes superpowered jellyfish, and considering Ecco attacks by ramming his nose into foes, the odds are good that he’s going to have to fight close up.
But most players never saw the later missions, because most players just ended up slamming their jet into the ocean while attempting to land.You’ll need to keep your plane relatively flat while watching the screen for instructions to reduce or increase speed, and adjust your flight patch to the left or right. Bogeys moved slowly, enemy missile lock-ons were easy to dodge, and your F-14 Tomcat plane somehow came loaded with 40 (40!) missiles. Landing on the aircraft carrierTop Gun (1987, Nintendo Entertainment System)Dogfighting in Konami’s 1987 adaptation of Top Gun was relatively easy.
If nothing else, it reinforced what every gamer knows: Water levels suck. But it’s still tricky to pull off, which you’ll need to do at least three times in a row if you want to beat the game. The secret is ignoring the games exclamation points and making only small course corrections.
But while the Ender Dragon is a fearsome opponent, it’s the painstaking preparation needed just to reach it that lands it on this list. It has a large health pool, it deals lots of damage, and it’s constantly healed by the Ender Crystals that surround it. It makes its home in the End (naturally), a dark alternate dimension filled with creepy Endermen and floating islands. But Minecraft also features a few bosses that take lots of preparation and skill to defeat, and the biggest, baddest boss is the Ender Dragon.
Crawmerax the InvincibleBorderlands: The Secret Armory of General Knoxx (2010, PS3/Xbox 360/PC/Mac)It’s an unspoken rule of video games that flying bosses are the worst, and Mothrakk is no exception. The portal is one-way, so once you’re in the End you’re stuck there, and a single mistake could cost you all of your hard-earned supplies, forcing you to start the entire process over again. Then they need to find a stronghold and build or activate an End Portal.
It’s an endurance fight that requires the strategic use of high-level magic attacks, which is why it’s extra frustrating when Zisa repeatedly silences the entire party. Kurt ZisaBeating this optional Kingdom Hearts boss requires returning to Aladdin’s homeland of Agrabah later in the game and tracking him down with the help of the flying carpet. Ivaldi feels like a precursor to later games that would cherish devastatingly tough boss design, one that had no qualms about requiring players to develop their skills, or die trying.